Execution

Building A Bridge To Innovation

Disciplined Action

No Battle Plan Survives

The Battle Plan Is Always The First Casualty Of War

Leadership is the single most important factor on any battlefield  

We need a compass .. not a map

Commanders Intent is the definition of what a successful mission looks like

The 4 laws of innovation

Closing the gap between strategy and execution

Theoretical vs practical ... the difference between the two in product development

The dichotomy of leadership ... plan ... but don't overplan

 

These are the two most common pitfalls ... when it comes to planning a mission

  1. All Action .. No Planning
  2. All Planning .. No Action

Neither approach leads to success

 

 

The Good .. Bad .. Ugly

Every Project .. Is A Blend Of Each

The Ideal Project ... The Good

  1. Humble & Competent Leadership
  2. Open & Honest Communication

The Typical Project ... The Ugly

  1. Micromanagement
  2. Excessive Red Tape
  3. Chaos & Fire Fighting
  4. Scapegoating

The Actual Project ... Is A Blend

Like a pendulum that swings back and forth ... the actual project contains a bit of the good .. the bad and the ugly

When everything goes wrong you have two choices ..

  1. Blame & Point Fingers
  2. Execute To Win As A Team

 

 

Closing The Gap

The Gap Between Strategy & Execution

Closing the gap between strategy and execution can be difficult

There is no such thing as a perfect plan ... we will never have perfect or complete information ...

Things change quickly and stuff happens ... Captain Murphy always shows up ...

Just remember ... the enemy gets a vote

 

 

Disciplined Action

The Flywheel & The Doom Loop

Picture a huge, heavy flywheel—a massive metal disk mounted horizontally on an axle, about 30 feet in diameter, 2 feet thick, and weighing about 5,000 pounds. Now imagine that your task is to get the flywheel rotating on the axle as fast and long as possible. Pushing with great effort, you get the flywheel to inch forward, moving almost imperceptibly at first. You keep pushing and, after two or three hours of persistent effort, you get the flywheel to complete one entire turn. You keep pushing, and the flywheel begins to move a bit faster, and with continued great effort, you move it around a second rotation. You keep pushing in a consistent direction. Three turns ... four ... five ... six ... the flywheel builds up speed ... seven ... eight ... you keep pushing ... nine ... ten ... it builds momentum ... eleven ... twelve ... moving faster with each turn ... twenty ... thirty ... fifty ... a hundred. 

 

  1. Win Ten yards at a time
  2. The discipline of the 20 mile march
  3. the 5 stages of the death spiral
  4. the 6 phases of a project

 

 

Grizzly's Laws

Captain Murphy ... Always Right On Time

Why does it seem that everything goes wrong ... at the worst possible time ...

That's my good friend ... Captain Murphy ... He's never late

  1. The one item you need is always in short supply
  2. the only thing more expensive than stretching the schedule ... is accelerating it
  3. Everything takes longer and costs more than you planned for
  4. Every solution breeds a new problem
  5. Things tend to get damaged in proportion to their value
  6. The first half of the project consumes 90 percent of the budget ... the second half .. the other 90 percent

 

 

Leadership, Product Design & Eliminating Costly Mistakes That Derail Projects & Drive Them Into The Ground.

The #1 rule of product development .. things happens ..
What determines success or failure is how you respond when things go wrong.

There are only two options:

Option 1
Excuses

Option 2
Results

Do it right the first time .. It's faster & cheaper

Travis

Travis "Grizzly" Jacobs JA Simulations