Threats & Waste

Building A Bridge To Innovation

Neutralizing The Threats 

The 7 Deadly Sins

The 7 Deadly Sins Of Product Development

  1. The Pregnant Woman Theory
  2. Stepping Over A Stack Of $100 ... To Pick Up A Penny
  3. Champagne On A Beer Budget
  4. The Scalpel Is Only As Good As The Surgeon Who Uses It
  5. You Never Run Out Of Things That Go Wrong
  6. A Plan Is Just A List Of Things That Didn't Happen
  7. Good ... Fast ... Cheap ... Pick Any Two

 

 

Defective Projects

The 7 Habits Of Highly Defective Projects

  1. I Don't Know Where We're Going ... But We're Making Damn Good Time
  2. Fire ... Aim ... Ready
  3. Too Many Chefs In The Kitchen
  4. Updating The Status Of The Status
  5. Everything Is Easy ... If You Don't Have To Do It
  6. Budgets ... Lies ... & Bullsh*t
  7. The Job Isn't Done Until You've Blamed Someone For All The Parts That Went Wrong

 

 

Threats

The 10 Biggest Threats To Any Project

  1. Lack Of Leadership & Communication
  2. Ego ... Arrogance ... Pride
  3. Denial & Ignorance
  4. The Perfect Plan
  5. Red Tape & Bureaucracy
  6. Doing Things On The Cheap
  7. Politics
  8. Micromanagement
  9. Scapegoating
  10. Toxicity

 

 

Waste

Waste Waste Waste & More Waste

3 Categories Of Waste

  1. Non Value Added Activity
  2. Over Burdened
  3. Imbalance

8 Forms Of Waste

  1. Wasted Effort
  2. Waiting
  3. Endless Meetings & Emails
  4. Defects & Corrections
  5. Over Processing
  6. Redundancy & Duplication
  7. Looking For Information
  8. Wasted Talent & Knowledge

 

 

Death Spiral

The 5 Stages Of The Death Spiral

  1. Arrogance
  2. I'm Superman
  3. Denial Ain't Just A River In Egypt
  4. Silver Bullets & Pixie Dust
  5. The Death Spiral Goes Counter Clockwise North Of The Equator

The 6 Phases Of A Project

  1. Enthusiasm
  2. Disillusionment
  3. Panic
  4. Search For The Guilty
  5. Punish The Innocent
  6. Praise & Honors For The Non Participants

The Barriers & Obstacles To Innovation

  1. Lack Of Leadership
  2. Lack Of Communication
  3. Lack Of Strategy .. Focus
  4. Lack Of Execution .. Discipline

A toxic environment is where innovation ... creativity & teamwork go to die

 

 

Leadership, Product Design & Eliminating Costly Mistakes That Derail Projects & Drive Them Into The Ground.

The #1 rule of product development .. things happens ..
What determines success or failure is how you respond when things go wrong.

There are only two options:

Option 1
Excuses

Option 2
Results

Do it right the first time .. It's faster & cheaper

Travis

Travis "Grizzly" Jacobs JA Simulations